ModernWormfare — Test Runs
Automated Playwright test gallery. Each run is a self-contained report with screenshots.
Runs
Simultaneous Plan PvP — blind-plan async (NEW)
Date:
2026-07-26
Mode:
Simultaneous (2 human players, Hills map)
Scope:
lobby → loadout → plan all 3 units → submit (E) → simultaneous resolve → replay → next round
blind planning
simultaneous resolve
damage interrupts
Space=jump, E=submit
Async PvP — Firing Fix (move + shoot works)
Date:
2026-07-26
Mode:
Async (Hills map)
Scope:
lobby → loadout → record move → fire auto-submit → replay (projectile flies) → turn advance
fire auto-submits
projectile resolves in-turn
aim cone follows worm
no disconnect
Async PvP — Turn-Batch Multiplayer
Date:
2026-07-22
Mode:
Async (2 human players, Islands map)
Scope:
lobby → loadout → turn recording → batch submit → replay → turn rotation → admin undo/commit
6 turns accepted
undo/commit
3 issues found
Sync PvP — Live Real-Time Combat
Date:
2026-07-22
Mode:
SyncLive (2 human players, Bridge map)
Scope:
sync lobby → loadout → auto-begin → simultaneous firing → Tab unit cycling → pause menu
5 features pass
simultaneous combat
1 pre-existing issue
PvE Weapons — Arsenal Exercise
Date:
2026-07-22
Mode:
SyncRoundBased (single-player vs AI, Hills map)
Scope:
10 weapons fired individually — projectile behaviour, explosions, terrain damage
10 weapons pass
1 pre-existing issue
PvE — Single-Player vs AI
Date:
2026-07-21
Mode:
SyncRoundBased (vs AI, Hills map)
Scope:
loadout overhaul, pixel-art textures, ninja rope, turn flow
4 features pass
1 known issue